- From: Jeff Gilbert <jgilbert@mozilla.com>
- Date: Thu, 24 Oct 2013 05:25:11 -0700 (PDT)
- To: robert@ocallahan.org
- Cc: Justin Novosad <junov@google.com>, WHAT Working Group <whatwg@whatwg.org>, Glenn Maynard <glenn@zewt.org>, Kenneth Russell <kbr@google.com>, Kyle Huey <me@kylehuey.com>
This is not the current WebGL semantics:
WebGL presents its drawing buffer to the HTML page compositor immediately before a compositing operation[...]
I can't find where this is specified for canvas, though I assume it's all implied.
-Jeff
----- Original Message -----
From: "Robert O'Callahan" <robert@ocallahan.org>
To: "Justin Novosad" <junov@google.com>
Cc: "WHAT Working Group" <whatwg@whatwg.org>, "Glenn Maynard" <glenn@zewt.org>, "Kenneth Russell" <kbr@google.com>, "Kyle Huey" <me@kylehuey.com>
Sent: Thursday, October 24, 2013 2:24:27 AM
Subject: Re: [whatwg] Canvas in workers
We talked through this proposal with a lot of Mozilla people in a meeting
and collectively decided that we don't care about the case of workers that
commit multiple frames to a canvas without yielding --- at least for now.
So we want to remove commit() and copy the main-thread semantics that a
canvas frame is eligible for presentation whenever script is not running in
the worker.
Rob
--
Jtehsauts tshaei dS,o n" Wohfy Mdaon yhoaus eanuttehrotraiitny eovni
le atrhtohu gthot sf oirng iyvoeu rs ihnesa.r"t sS?o Whhei csha iids teoa
stiheer :p atroa lsyazye,d 'mYaonu,r "sGients uapr,e tfaokreg iyvoeunr,
'm aotr atnod sgaoy ,h o'mGee.t" uTph eann dt hwea lmka'n? gBoutt uIp
waanndt wyeonut thoo mken.o w *
*
Received on Thursday, 24 October 2013 12:25:36 UTC