- From: Jeff Gilbert <jgilbert@mozilla.com>
- Date: Thu, 24 Oct 2013 05:25:11 -0700 (PDT)
- To: robert@ocallahan.org
- Cc: Justin Novosad <junov@google.com>, WHAT Working Group <whatwg@whatwg.org>, Glenn Maynard <glenn@zewt.org>, Kenneth Russell <kbr@google.com>, Kyle Huey <me@kylehuey.com>
This is not the current WebGL semantics: WebGL presents its drawing buffer to the HTML page compositor immediately before a compositing operation[...] I can't find where this is specified for canvas, though I assume it's all implied. -Jeff ----- Original Message ----- From: "Robert O'Callahan" <robert@ocallahan.org> To: "Justin Novosad" <junov@google.com> Cc: "WHAT Working Group" <whatwg@whatwg.org>, "Glenn Maynard" <glenn@zewt.org>, "Kenneth Russell" <kbr@google.com>, "Kyle Huey" <me@kylehuey.com> Sent: Thursday, October 24, 2013 2:24:27 AM Subject: Re: [whatwg] Canvas in workers We talked through this proposal with a lot of Mozilla people in a meeting and collectively decided that we don't care about the case of workers that commit multiple frames to a canvas without yielding --- at least for now. So we want to remove commit() and copy the main-thread semantics that a canvas frame is eligible for presentation whenever script is not running in the worker. Rob -- Jtehsauts tshaei dS,o n" Wohfy Mdaon yhoaus eanuttehrotraiitny eovni le atrhtohu gthot sf oirng iyvoeu rs ihnesa.r"t sS?o Whhei csha iids teoa stiheer :p atroa lsyazye,d 'mYaonu,r "sGients uapr,e tfaokreg iyvoeunr, 'm aotr atnod sgaoy ,h o'mGee.t" uTph eann dt hwea lmka'n? gBoutt uIp waanndt wyeonut thoo mken.o w * *
Received on Thursday, 24 October 2013 12:25:36 UTC