- From: Rik Cabanier <cabanier@gmail.com>
- Date: Sun, 20 Oct 2013 16:12:36 -0700
- To: Justin Novosad <junov@google.com>
- Cc: WHAT Working Group <whatwg@whatwg.org>
Hi Justin, I spoke with some game developers and they are really pleased with this proposal. Adobe introduced a similar concept in Stage3D. Some of the pain points/mistakes of that implementation (such as the throwing of exceptions during a context loss) are addressed in this approach. On Fri, Oct 18, 2013 at 11:19 AM, Justin Novosad <junov@google.com> wrote: > Hi All, > > A few weeks ago there was a discussion on the > graphics-dev@chromium.orgmailing list about the idea of adding support > for discarding and restoring > 2D canvas contexts. > > > https://groups.google.com/a/chromium.org/forum/#!topic/graphics-dev/CQJXpXxO6dk > > This idea has been discussed in the past on this mailing list but failed to > gain much traction. This time, I believe we have come up with compelling > requirements and use cases. Here is a wiki page with the proposal: > http://wiki.whatwg.org/wiki/Canvas_Context_Loss_and_Restoration > > Please share your thoughts. > > -Justin >
Received on Sunday, 20 October 2013 23:13:03 UTC