W3C home > Mailing lists > Public > whatwg@whatwg.org > October 2013

Re: [whatwg] [2D Canvas] Proposal: Losing and restoring rendering contexts

From: Mark Callow <callow.mark@artspark.co.jp>
Date: Tue, 22 Oct 2013 16:07:22 +0900
Message-ID: <5266242A.5080704@artspark.co.jp>
To: Justin Novosad <junov@google.com>, WHAT Working Group <whatwg@whatwg.org>
On 2013/10/19 3:19, Justin Novosad wrote:
> Please share your thoughts.
I think it these events are needed, unfortunately, as it doesn't look
like GPU contexts will be virtualized any time soon.

For the open issues, I say yes to the first. Note that this matches what
is said about the specification - WebGL will inherit from the parent
canvas specification.

I say a weak no to the second. Testing can be done with shims and there
are probably better ways for apps to do resource management.



が有ります。正式なメール受信者では無い場合はメール複製、 再配信または情
たら削除を行い配信者にご連絡をお願いいたし ます.

NOTE: This electronic mail message may contain confidential and
privileged information from HI Corporation. If you are not the intended
recipient, any disclosure, photocopying, distribution or use of the
contents of the received information is prohibited. If you have received
this e-mail in error, please notify the sender immediately and
permanently delete this message and all related copies.
Received on Tuesday, 22 October 2013 07:07:52 UTC

This archive was generated by hypermail 2.4.0 : Wednesday, 22 January 2020 17:00:12 UTC