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Re: [whatwg] Counterproposal for canvas in workers

From: Robert O'Callahan <robert@ocallahan.org>
Date: Fri, 18 Oct 2013 16:21:49 +1300
Message-ID: <CAOp6jLZyioMr_9f3Tdek__An8yPQifYjqJG9SyrHt2W3v3_MAg@mail.gmail.com>
To: Rik Cabanier <cabanier@gmail.com>
Cc: Justin Novosad <junov@google.com>, "whatwg@whatwg.org" <whatwg@whatwg.org>
On Fri, Oct 18, 2013 at 4:10 PM, Rik Cabanier <cabanier@gmail.com> wrote:

> They would still have to wait for each other so the images are composited
> in-order. If you don't care about that, the 'synchronized' option would let
> you draw as soon as you exit the task (which is how Chrome always draws
> since it's faster)
>

What do you mean "wait for each other"? You only have to wait until they're
all finished. The cost of actually compositing the images is low.

In fact, an implementation could choose to take the deferred-drawing
> > approach instead. You would queue up drawing commands in the WorkerCanvas
> > (or the drawing context), and then transferToImageBitmap would not
> > immediately render but produce an ImageBitmap implementation
> encapsulating
> > the list of drawing commands to be drawn later, wherever/whenever that
> > ImageBitmap ended up being used. I think for commit() the implementation
> > would always want to force rasterization on the worker (or possibly some
> > dedicated canvas-rendering thread); you could forward a list of drawing
> > commands to the compositor thread for rasterization but I don't think
> > there's any reason to do that (and some good reasons not to).
> >
>
> Can you tell me how you can ensure that you don't do too much work? Drawing
> in a continuous loop using 'Commit' would waste a lot of resources.
>

How to throttle drawing of frames using "commit()" is a completely separate
issue. Any API that allows direct publishing of frames from workers to the
compositor will have to deal with it, in roughly the same way.

Rob
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Received on Friday, 18 October 2013 03:22:14 UTC

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