- From: Robert O'Callahan <robert@ocallahan.org>
- Date: Fri, 18 Oct 2013 14:22:10 +1300
- To: Glenn Maynard <glenn@zewt.org>
- Cc: "whatwg@whatwg.org" <whatwg@whatwg.org>, Rik Cabanier <cabanier@gmail.com>
On Fri, Oct 18, 2013 at 12:32 PM, Glenn Maynard <glenn@zewt.org> wrote: > On Thu, Oct 17, 2013 at 5:14 PM, Rik Cabanier <cabanier@gmail.com> wrote: > > > I don't remember "multiple workers accessing the same canvas" and I'm not > >> quite sure what it means. I do remember "a single (WebGL) context > >> rendering to multiple canvases". Is that what you're thinking of? > >> > > > > I went back over the history and that was indeed his use case. > > > > That's a good use case, I've wanted to do that myself. We haven't tried > very hard to fit it into the WorkerCanvas approach yet, and it may also be > that the best way to do that is orthogonal to the whole "canvas in workers" > use case. > That's not really a use-case. What would you actually be trying to do? IIUC Ken agreed that his use-cases that appeared to require a single context rendering to multiple canvases would be addressed just as easily (or better) by using multiple image elements, a single canvas, and doing "image.srcObject = canvas.transferToImageBuffer()". Rob -- Jtehsauts tshaei dS,o n" Wohfy Mdaon yhoaus eanuttehrotraiitny eovni le atrhtohu gthot sf oirng iyvoeu rs ihnesa.r"t sS?o Whhei csha iids teoa stiheer :p atroa lsyazye,d 'mYaonu,r "sGients uapr,e tfaokreg iyvoeunr, 'm aotr atnod sgaoy ,h o'mGee.t" uTph eann dt hwea lmka'n? gBoutt uIp waanndt wyeonut thoo mken.o w * *
Received on Friday, 18 October 2013 01:22:39 UTC