Re: [whatwg] Blurry lines in 2D Canvas (and SVG)

On Thu, Jul 25, 2013 at 12:24 AM, Rik Cabanier <cabanier@gmail.com> wrote:

Yes, that's what I had in mind: the developer detects the device pixel
> ratio and scales up the canvas so the pixels match.
>

That reduces to the simple case, then.  The pixel ratio gets out of the
picture entirely if you adjust the canvas so it's rendered 1:1 to pixels,
so the rules for getting hard edges are the same (half-pixels for strokes,
integer pixels for fills).

-- 
Glenn Maynard

Received on Thursday, 25 July 2013 14:05:39 UTC