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Re: [whatwg] Blurry lines in 2D Canvas (and SVG)

From: Glenn Maynard <glenn@zewt.org>
Date: Thu, 25 Jul 2013 09:05:12 -0500
Message-ID: <CABirCh9ixW8Hsug5utyhGVKpkLb4TD0uUmia8-c_64EqyB_zRg@mail.gmail.com>
To: Rik Cabanier <cabanier@gmail.com>
Cc: whatwg <whatwg@whatwg.org>
On Thu, Jul 25, 2013 at 12:24 AM, Rik Cabanier <cabanier@gmail.com> wrote:

Yes, that's what I had in mind: the developer detects the device pixel
> ratio and scales up the canvas so the pixels match.
>

That reduces to the simple case, then.  The pixel ratio gets out of the
picture entirely if you adjust the canvas so it's rendered 1:1 to pixels,
so the rules for getting hard edges are the same (half-pixels for strokes,
integer pixels for fills).

-- 
Glenn Maynard
Received on Thursday, 25 July 2013 14:05:39 UTC

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