- From: Glenn Maynard <glenn@zewt.org>
- Date: Thu, 25 Jul 2013 09:05:12 -0500
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: whatwg <whatwg@whatwg.org>
On Thu, Jul 25, 2013 at 12:24 AM, Rik Cabanier <cabanier@gmail.com> wrote: Yes, that's what I had in mind: the developer detects the device pixel > ratio and scales up the canvas so the pixels match. > That reduces to the simple case, then. The pixel ratio gets out of the picture entirely if you adjust the canvas so it's rendered 1:1 to pixels, so the rules for getting hard edges are the same (half-pixels for strokes, integer pixels for fills). -- Glenn Maynard
Received on Thursday, 25 July 2013 14:05:39 UTC