- From: David Dailey <ddailey@zoominternet.net>
- Date: Thu, 18 Apr 2013 16:37:31 -0400
- To: "'Justin Novosad'" <junov@google.com>, "'WHAT Working Group'" <whatwg@whatwg.org>
You know, I'm not quite sure why we have text in canvas at all. It's not really text you know -- it's just a bunch of pixels. You can't select it, you can't copy it to the clipboard, it's not accessible without a bunch of effort that authors generally don't use. It's generally illegal in most civilized places. Why not use SVG? It's got text decoration. Text is text. It's just that the more conspiratorial and selfish of the browser vendors back when things were being voted on seemed to push canvas since they already owned it and SVG seemed "hard" and like they might have to learn something by way of graphics in their corporate portfolios. That's how I see it, anyhow. WHATWG doesn't vote, of course. Cheers DD -----Original Message----- From: whatwg-bounces@lists.whatwg.org [mailto:whatwg-bounces@lists.whatwg.org] On Behalf Of Justin Novosad Sent: Thursday, April 18, 2013 3:59 PM To: WHAT Working Group Subject: [whatwg] 2D canvas feature proposal: text decoration This is a really simple proposal to add support for text decorations in 2D canvas contexts. IDL to add to interface CanvasDrawingStyles: attribute DOMString textDecoration; It would support all the same modes as the 'text-decoration' CSS property (except inherit), and default would be 'none'. What say y'all?
Received on Thursday, 18 April 2013 20:38:07 UTC