- From: James Robinson <jamesr@google.com>
- Date: Wed, 3 Apr 2013 17:09:33 -0700
- To: Gregg Tavares <gman@google.com>
- Cc: WHATWG <whatwg@lists.whatwg.org>, Stephen White <senorblanco@chromium.org>, Rik Cabanier <cabanier@gmail.com>, Robert O'Callahan <robert@ocallahan.org>
Fonts are not vector art and are not rendered as paths at commonly read sizes. I don't think anyone is using or would be tempted to use LCD subpixel AA for anything other than text. - James On Wed, Apr 3, 2013 at 5:07 PM, Gregg Tavares <gman@google.com> wrote: > On Wed, Apr 3, 2013 at 5:04 PM, Rik Cabanier <cabanier@gmail.com> wrote: > > > > > > > On Wed, Apr 3, 2013 at 9:04 AM, Gregg Tavares <gman@google.com> wrote: > > > >> On Wed, Apr 3, 2013 at 8:41 AM, Stephen White <senorblanco@chromium.org > >> >wrote: > >> > >> > Would Mozilla (or other browser vendors) be interested in implementing > >> the > >> > hint as Gregg described above? > >> > > >> > If so, we could break out the LCD text issue from canvas opacity, and > >> > consider the latter on its own merits, since it has benefits apart > from > >> LCD > >> > text (i.e., performance). Regarding that, if I'm reading correctly, > >> > Vladimir Vukicevic has expressed support on webkit-dev for the > >> > ctx.getContext('2d', { alpha: false }) proposal (basically, a > syntactic > >> > rewrite of <canvas opaque>). Does this indeed have traction with other > >> > browser vendors? > >> > > >> > As for naming, I would prefer that it be something like > >> ctx.fontSmoothing > >> > or ctx.fontSmoothingHint, to align more closely with canvas's > >> > ctx.imageSmoothingEnabled and webkit's -webkit-font-smoothing CSS > >> property. > >> > -webkit-font-smoothing has "none", "antialiased" and > >> > "subpixel-antialiased" as options. I think it's ok to explicitly call > >> out > >> > subpixel antialiasing, even if the platform (or UA) does not support > it, > >> > especially if the attribute explicitly describes itself as a hint. > >> > > >> > >> > >> Why call it "Font" smoothing? Shouldn't a UA be able to also render > paths > >> using the same hint? > >> > > > > I have not heard of anyone using sub-pixel antialiasing for vector art. > It > > might look weird... > > > > ??? Fonts are vector art. Why should this flag be specific to fonts? So I > decide tomorrow that I want vector art to be prettier than the competition > in by implementing LCD anti-aliasing I'll have to lobby for a new flag to > turn it on? Why? > > > > > > > > > >> > >> > >> > > >> > Stephen > >> > > >> > > >> > On Sun, Mar 17, 2013 at 11:17 PM, Gregg Tavares <gman@google.com> > >> wrote: > >> > > >> >> On Sun, Mar 17, 2013 at 1:40 PM, Robert O'Callahan < > >> robert@ocallahan.org > >> >> >wrote: > >> >> > >> >> > On Sat, Mar 16, 2013 at 5:52 PM, Gregg Tavares <gman@google.com> > >> wrote: > >> >> > > >> >> >> Let me ask again in a different way ;-) Specifically about LCD > >> style > >> >> >> antialiasing. > >> >> >> > >> >> >> What about a context attribute "antialiasRenderingQualityHint" for > >> now > >> >> >> with > >> >> >> 2 settings "default" and "displayDependent" > >> >> >> > >> >> >> context.antialiasRenderingQualityHint = "displayDependent" > >> >> >> > >> >> > > >> >> > How would this interact with canvas opacity? E.g. if the author > uses > >> >> > displayDependent and then draws text over transparent pixels in the > >> >> canvas, > >> >> > what is the UA supposed to do? > >> >> > > >> >> > >> >> Whatever the UA wants. It's a hint. From my POV, since the spec > doesn't > >> >> say > >> >> anything about anti-aliasing then it really doesn't matter. > >> >> > >> >> My preference, if I was programming a UA, would be if the user sets > >> >> "displayDependent" and the UA is running on a lo-dpi machine I'd > >> >> unconditionally render LCD-AA with the assumption that the canvas is > >> >> composited on white. If they want some other color they'd fill the > >> canvas > >> >> with as solid color first. Personally I don't think that needs to be > >> >> specced, but it would be my suggestion. As I mentioned, even without > >> this > >> >> hint the spec doesn't prevent a UA from unconditionally using LCD-AA. > >> >> > >> >> Very few developers are going to run into issues. Most developers > that > >> use > >> >> canvas aren't going to set the hint. Most developers that use canvas > >> dont' > >> >> make it transparent nor do they CSS rotate/scale them. For those few > >> >> developers that do happen to blend and/or rotate/scale AND set the > hint > >> >> they'll get probably get some fringing but there (a) there was no > >> >> guarantee > >> >> they wouldn't already have that problem since as pointed out, the > spec > >> >> doesn't specify AA nor what kind, and (b) if they care they'll either > >> stop > >> >> using the hint or they'll search for "why is my canvas fringy" and > the > >> >> answer will pop up on stackoverlow and they can choose one of the > >> >> solutions. > >> >> > >> >> > >> >> > >> >> > > >> >> > Rob > >> >> > -- > >> >> > Wrfhf pnyyrq gurz gbtrgure naq fnvq, “Lbh xabj gung gur ehyref bs > gur > >> >> > Tragvyrf ybeq vg bire gurz, naq gurve uvtu bssvpvnyf rkrepvfr > >> nhgubevgl > >> >> > bire gurz. Abg fb jvgu lbh. Vafgrnq, jubrire jnagf gb orpbzr terng > >> nzbat > >> >> > lbh zhfg or lbhe freinag, naq jubrire jnagf gb or svefg zhfg or > lbhe > >> >> fynir > >> >> > — whfg nf gur Fba bs Zna qvq abg pbzr gb or freirq, ohg gb freir, > >> naq gb > >> >> > tvir uvf yvsr nf n enafbz sbe znal.” [Znggurj 20:25-28] > >> >> > > >> >> > >> > > >> > > >> > > > > >
Received on Thursday, 4 April 2013 00:09:58 UTC