Re: [whatwg] [canvas] Proposal for supportsContext

On Mon, Sep 10, 2012 at 3:56 PM, Tobie Langel <tobie.langel@gmail.com>wrote:

> > This is actually what we could do now. We could hide
> window.WebGLRenderingContext
> > when we can't create one. But then we'd have to hide all these too:
> >
> >        attribute [Conditional=WEBGL] WebGLActiveInfoConstructor
> WebGLActiveInfo;
> >        attribute [Conditional=WEBGL] WebGLBufferConstructor WebGLBuffer;
> >        attribute [Conditional=WEBGL] WebGLFramebufferConstructor
> WebGLFramebuffer;
> >        attribute [Conditional=WEBGL] WebGLProgramConstructor
> WebGLProgram;
> >        attribute [Conditional=WEBGL] WebGLRenderbufferConstructor
> WebGLRenderbuffer;
> >        attribute [Conditional=WEBGL] WebGLRenderingContextConstructor
> WebGLRenderingContext;
> >        attribute [Conditional=WEBGL] WebGLShaderConstructor WebGLShader;
> >        attribute [Conditional=WEBGL]
> WebGLShaderPrecisionFormatConstructor WebGLShaderPrecisionFormat;
> >        attribute [Conditional=WEBGL] WebGLTextureConstructor
> WebGLTexture;
> >        attribute [Conditional=WEBGL] WebGLUniformLocationConstructor
> WebGLUniformLocation;
>
> Oh my.  All of these are globals!? *Sigh*
>

Has anyone considered a single global WebGL object with all of those
constructors defined as properties?

Rick



>
> --tobie
>

Received on Monday, 10 September 2012 20:04:07 UTC