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Re: [whatwg] [canvas] Proposal for supportsContext

From: Tobie Langel <tobie.langel@gmail.com>
Date: Mon, 10 Sep 2012 21:56:45 +0200
Message-ID: <-2260512579622231426@unknownmsgid>
To: Dean Jackson <dino@apple.com>
Cc: "whatwg@lists.whatwg.org" <whatwg@lists.whatwg.org>
> This is actually what we could do now. We could hide window.WebGLRenderingContext
> when we can't create one. But then we'd have to hide all these too:
>
>        attribute [Conditional=WEBGL] WebGLActiveInfoConstructor WebGLActiveInfo;
>        attribute [Conditional=WEBGL] WebGLBufferConstructor WebGLBuffer;
>        attribute [Conditional=WEBGL] WebGLFramebufferConstructor WebGLFramebuffer;
>        attribute [Conditional=WEBGL] WebGLProgramConstructor WebGLProgram;
>        attribute [Conditional=WEBGL] WebGLRenderbufferConstructor WebGLRenderbuffer;
>        attribute [Conditional=WEBGL] WebGLRenderingContextConstructor WebGLRenderingContext;
>        attribute [Conditional=WEBGL] WebGLShaderConstructor WebGLShader;
>        attribute [Conditional=WEBGL] WebGLShaderPrecisionFormatConstructor WebGLShaderPrecisionFormat;
>        attribute [Conditional=WEBGL] WebGLTextureConstructor WebGLTexture;
>        attribute [Conditional=WEBGL] WebGLUniformLocationConstructor WebGLUniformLocation;

Oh my.  All of these are globals!? *Sigh*

--tobie
Received on Monday, 10 September 2012 19:57:15 UTC

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