- From: Szymon Piłkowski <szymon.pilkowski@gmail.com>
- Date: Tue, 4 Sep 2012 19:24:17 +0200
- To: Boris Zbarsky <bzbarsky@mit.edu>
- Cc: whatwg@lists.whatwg.org, David Geary <david.mark.geary@gmail.com>
On 4 September 2012 19:15, Boris Zbarsky <bzbarsky@mit.edu> wrote: > On 9/4/12 1:02 PM, David Geary wrote: > >> Sure, but those use cases will be in the minority >> > > What makes you say that? > > Outside of games, I think they're a majority of the canvas-using things > I've seen. I'd like to point out that existing games and game engines are very often relying on 'off-screen' canvases, using them as buffers to reduce amount of draw calls and calculations (tilemaps, pre-processed sprites etc) -- Szymon Piłkowski :-: http://twitter.com/ard
Received on Tuesday, 4 September 2012 17:24:44 UTC