Re: [whatwg] Hardware accelerated canvas

On 4 September 2012 19:15, Boris Zbarsky <bzbarsky@mit.edu> wrote:

> On 9/4/12 1:02 PM, David Geary wrote:
>
>> Sure, but those use cases will be in the minority
>>
>
> What makes you say that?
>
> Outside of games, I think they're a majority of the canvas-using things
> I've seen.


I'd like to point out that existing games and game engines are very often
relying on 'off-screen' canvases, using them as buffers to reduce amount of
draw calls and calculations (tilemaps, pre-processed sprites etc)

-- 
Szymon Piłkowski :-: http://twitter.com/ard

Received on Tuesday, 4 September 2012 17:24:44 UTC