Re: [whatwg] Hardware accelerated canvas

On 12/09/04 10:02, David Geary wrote:
> Sure, but those use cases will be in the minority, and we're already
> talking about a very rare occurrence in the first place, so the odds of a
> very expensive regeneration on a lost context must be near Lotto levels.

It is not a rare occurrence on mobile devices. On my tablet WebGL app's
lose their context every time the tablet goes to sleep. Since the
timeout is so short, it only take a brief distraction and "poof!" the
tablet is asleep. The loss can happen while the application is in the
middle of drawing the canvas. 

Regards

    -Mark

P.S. Why do so many threads on whatwg get forked? My threaded message
viewer is now showing 3 threads with the title "Hardware accelerated
canvas".

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Received on Tuesday, 4 September 2012 17:23:22 UTC