- From: Saurabh Jain <saurabh@skjworld.com>
- Date: Tue, 4 Sep 2012 11:28:06 +0530
- To: whatwg@lists.whatwg.org
Hi, Hardware accelerated Canvas is a necessity. If it is not done than HTML5 will never be able to compete with native platforms. Most applications need 2D rendering for UI but application developers these days demand at par performance with native counterparts. WebGL is not a good option for 2D only stuff since its relatively complicated and still not fully supported on all platforms. Even open source libraries like Three.js are not fully documented. So Canvas remains the only viable option for application developers for most UI related stuff. Yes many web developers do not know about rendering loops but with requestAnimationFrame this will change. This change has to happen as users are demanding more complex and beautiful UI everyday thanks to their use of iOS and other mobile apps. Saurabh Jain Director, SKJ Technologies Private Ltd <http://www.skjapp.com/> Founder, OpenClass <http://www.skjapp.com/openclass> (Community of web and mobile app developers) http://www.facebook.com/openpad Author : Mobile Phone Programming using Java ME (J2ME) http://library.skjworld.com/mobile-technology/java/java-me Twitter : http://twitter.com/skjsaurabh
Received on Tuesday, 4 September 2012 05:58:34 UTC