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Re: [whatwg] Firing canplaythrough when caches/buffers are full

From: Robert O'Callahan <robert@ocallahan.org>
Date: Thu, 31 May 2012 22:58:34 +1200
Message-ID: <CAOp6jLZ4bK0oZKNnwrZtqfVW=F-34xLjU9Pq8KLv59N_Q1m4Dg@mail.gmail.com>
To: Andrew Scherkus <scherkus@google.com>
Cc: WHATWG <whatwg@whatwg.org>, Jer Noble <jer.noble@apple.com>
On Thu, May 31, 2012 at 5:37 AM, Andrew Scherkus <scherkus@google.com>wrote:

> Rob: when you say to suspend a download indefinitely would this coincide
> with dropping the networkState to NETWORK_IDLE and subsequently firing a
> suspend event?


I'm not sure whether we want to require that the readyState go to
HAVE_ENOUGH_DATA every time networkState goes to NETWORK_IDLE, though.

“You have heard that it was said, ‘Love your neighbor and hate your enemy.’
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than others?" [Matthew 5:43-47]
Received on Thursday, 31 May 2012 10:59:12 UTC

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