- From: Kornel Lesiński <kornel@geekhood.net>
- Date: Mon, 06 Feb 2012 22:16:32 -0000
On Mon, 06 Feb 2012 20:00:45 -0000, Irakli Nadareishvili <irakli at gmail.com> wrote: > 1. Adaptive images: > To optimize user-experience on smart-phones (most of which have > relatively small screens, and are on slow connections most of the time) Be careful with generalizations like that. Mobile devices can be connected to high-speed networks. Laptops can be tethered via mobile networks. There are many permutations of screen size, DPI, zoom, network speed, bandwidth cost and memory availability that influence decision what image resolution is best, and it's not as simple as "mobile" vs "non-mobile". There aren't even clear "device classes". Basic device characteristics like physical screen size and presence of a hardware keyboard can change dynamically! Smartphones can be connected to TVs and projectors. Tablets can be connected to keyboards. Laptops can be flipped into tablet mode. Desktops can have touchscreens ? and these aren't obscure things. It's iPad with AirPlay and dock. It's most tablet PCs. You can expect many laptops to have touchscreens soon. "Mobile" or "smartphone" can mean anything from Opera Mini on GPRS connection to a quad-core 4G smartphones more powerful than desktops were few years ago. I appreciate optimisations you're trying to make, but simply reporting basic capabilities in an HTTP header isn't going to work well in other than few most common cases. I hope we could come up with a better solution that can all the optimisations and improved experience you want to achieve, but doesn't have pitfalls of assuming that slow networks and touch screens go hand-in-hand, or that devices with keyboards also have mouse and < 100dpi screen, etc. > 2. Adaptive CSS/Javascript. CSS has media queries already. New queries can (and I think should) be added to query more capabilities like presence of a touch screen (Mozilla experiments with -moz-touch-enabled media query already). Media queries are dynamic and can be observed by JavaScript, so when you switch from tablet's own touch screen to an external display, pages could theoretically switch UI too. > If server could easily detect device type/capabilities it would have the > ability to tailor aggregated js/css files to a class of a device, thus > providing greatly improved experience. Sure, but it doesn't mean that the server has to do that and that it's the only way to do that. For example: <script src=touch-ui.js media="input-type: touch"> <script src=mouse-ui.js media="input-type: mouse"> (although I'm not suggesting using that form literally, as it has some drawbacks of its own) Next version of JavaScript is going to have modules, which makes loading of JavaScript cleaner than <script>. Perhaps modules could be loaded conditionally based on media-query-like declarations? -- regards, Kornel Lesi?ski
Received on Monday, 6 February 2012 14:16:32 UTC