- From: Boris Zbarsky <bzbarsky@MIT.EDU>
- Date: Thu, 20 Dec 2012 10:24:32 -0800
- To: Ian Hickson <ian@hixie.ch>
- Cc: whatwg@whatwg.org, Mark Callow <callow.mark@artspark.co.jp>, Jer Noble <jer.noble@apple.com>
On 12/20/12 9:54 AM, Ian Hickson wrote: > Everything in the Web platform already uses doubles. Except WebGL. And Audio API wave tables, sample rates, AudioParams, PCM data (though thankfully times in Audio API do use doubles). And graphics libraries used to implement canvas, in many cases... I think the only safe claim about "everything" in the web platform is that it's all different. ;) -Boris
Received on Thursday, 20 December 2012 18:25:07 UTC