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Re: [whatwg] I believe source rectangles for HTML5 Canvas drawImage are specified incorrectly

From: Kevin Gadd <kevin.gadd@gmail.com>
Date: Tue, 18 Dec 2012 07:17:29 -0800
Message-ID: <CAPJwq3Umnsrt47WWhUDNeiCPPBWuri2n4ZXfsWvjM+v2GDq_OQ@mail.gmail.com>
To: Justin Novosad <junov@chromium.org>
Cc: Vladimir Vukicevic <vladimir@pobox.com>, Rik Cabanier <cabanier@gmail.com>, whatwg@lists.whatwg.org, Jeff Muizelaar <jmuizelaar@mozilla.com>, Ian Hickson <ian@hixie.ch>, robert@ocallahan.org
Sorry, upon reading over the ImageBitmap part of the spec again I'm
confused: Why is constructing an ImageBitmap asynchronous? I thought
any decoding isn't supposed to happen until drawImage, so I don't
really understand why this operation involves a callback and a delay.
Making ImageBitmap creation async means that you *cannot* use this as
a replacement for drawImage source rectangles unless you know all
possible source rectangles in advance. This is not possible for many,
many use cases (scrolling through a bitmap would be one trivial
example).

Is it async because it supports using Video and Blob as the source? I
really love the feature set (being able to pass ImageData in is going
to be a huge boon - no more temporary canvases just to create images
from pixel data!) but if it's async-only I don't know how useful it
will be for the issues that led me to starting this discussion thread
in the first place.

-kg

On Tue, Dec 18, 2012 at 7:12 AM, Kevin Gadd <kevin.gadd@gmail.com> wrote:
> Is it possible to expose the width/height of an ImageBitmap, or even
> expose all the rectangle coordinates? Exposing width/height would be
> nice for parity with Image and Canvas when writing functions that
> accept any drawable image source.
>
> Thanks for the prompt action here, this looks like a straightforward solution.
>
> -kg
>
> On Tue, Dec 18, 2012 at 7:03 AM, Justin Novosad <junov@chromium.org> wrote:
>> Thanks Ian.
>> http://html5.org/tools/web-apps-tracker?from=7588&to=7589
>>
>> On Tue, Dec 18, 2012 at 1:04 AM, Robert O'Callahan <robert@ocallahan.org>
>> wrote:
>>>
>>> On Tue, Dec 18, 2012 at 6:57 PM, Rik Cabanier <cabanier@gmail.com> wrote:
>>>>
>>>> Does it matter that this solution is in the image world and not 2d
>>>> canvas? It seems that this will have a bigger impact on the browser's
>>>> codebase since it spans images and canvas.
>>>
>>>
>>> I think that's a good thing --- it's more generally useful.
>>>
>>> Note that Ian has adopted this approach (via an ImageBitmap constructor).
>>>
>>>
>>> Rob
>>> --
>>> Jesus called them together and said, “You know that the rulers of the
>>> Gentiles lord it over them, and their high officials exercise authority over
>>> them. Not so with you. Instead, whoever wants to become great among you must
>>> be your servant, and whoever wants to be first must be your slave — just as
>>> the Son of Man did not come to be served, but to serve, and to give his life
>>> as a ransom for many.” [Matthew 20:25-28]
>>>
>>
>
>
>
> --
> -kg



-- 
-kg
Received on Tuesday, 18 December 2012 15:18:32 UTC

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