- From: ?? <gman@google.com>
- Date: Tue, 11 Dec 2012 16:53:17 +0900
- To: Ian Hickson <ian@hixie.ch>
- Cc: Rick Waldron <waldron.rick@gmail.com>, Elliott Sprehn <esprehn@chromium.org>, WHAT Working Group <whatwg@whatwg.org>
discussion seems to have died down here but I'd like to bring up another
issue
In WebGL land we have creation attributes on the drawingbuffer made for a
canvas. Example
gl = canvas.getContext("webgl", { preserveDrawingBuffer: false });
We're working out the details on how to set those options for the case
where we have 1 context and multiple canvases.
The particular option above would apparently be a huge perf win for canvas
2d for mobile. Which suggests that whatever API is decided on it would be
nice if it worked for both APIs the same.
Received on Tuesday, 11 December 2012 07:53:52 UTC