- From: ?? <gman@google.com>
- Date: Tue, 11 Dec 2012 16:53:17 +0900
- To: Ian Hickson <ian@hixie.ch>
- Cc: Rick Waldron <waldron.rick@gmail.com>, Elliott Sprehn <esprehn@chromium.org>, WHAT Working Group <whatwg@whatwg.org>
discussion seems to have died down here but I'd like to bring up another issue In WebGL land we have creation attributes on the drawingbuffer made for a canvas. Example gl = canvas.getContext("webgl", { preserveDrawingBuffer: false }); We're working out the details on how to set those options for the case where we have 1 context and multiple canvases. The particular option above would apparently be a huge perf win for canvas 2d for mobile. Which suggests that whatever API is decided on it would be nice if it worked for both APIs the same.
Received on Tuesday, 11 December 2012 07:53:52 UTC