- From: Florian Rivoal <florianr@opera.com>
- Date: Fri, 10 Aug 2012 10:54:21 +0200
- To: whatwg@lists.whatwg.org
On Thu, 09 Aug 2012 11:29:17 +0200, Kornel LesiĆski <kornel@geekhood.net> wrote: > On 8 sie 2012, at 12:57, "Florian Rivoal" <florianr@opera.com> wrote: > >>>> Is there a good reason to believe that * will be something other than >>>> a >>>> power of two? >>>> >>>> That is, could we just optimize the *x syntax away and specify that >>>> the >>>> first option is 1x, the second is 2x, the third is 4x, etc.? >> >> If you look at mobile phones, there are a bunch of existing devices with >> 1.5 device pixel per css pixel, and also some with 2.25, so I don't >> think we can assume only powers of 2 will be used. > > Pixel-perfect design for non-integer scaling ratios is very hard. To > have evenly thin lines (1 device pixel wide) on such screens you have to > use fractional CSS pixel sizes, and fractions need to be different for > different scaling ratios. > > I don't think anybody will take advantage of that. IMHO non-integer > ratios are a mistake that can/will be corrected. I wasn't debating whether or not shipping a device with a 1.5 pixel ratio is the best decision, but answering: "Is there a good reason to believe that will be something other than a power of two?" The fact that it has happened seems a pretty good reason to believe that it may happen. > Fractional ratios have proven to be unnecessary: on desktops 1x CSS > pixel changed from 72dpi (CRT) to 130dpi on notebook screens, but we > haven't got fractional scaling ratios along the way. Variability in > screen sizes and actual DPI has been accepted. The same can happen with > 1.5x-2.5x screens: pretend they all are 2x, vary CSS pixel width/height, > accept physical size of CSS pixel will be slightly different. > > For example the 2.25 ratio doesn't make sense to me. 12.5% increase in > screen density is going to be imperceptible. A better solution would be > to use the crisp 2x ratio and have bigger screen area (in CSS pixels). A ratio of 2.25 on 720 physical pixel device gives a viewport width of 320 css pixels. 320 pixels is the same as the iPhone, and being identical to that helps with site compatibility. I am not convinced that using 2.25 was the best decision, but it has some justifications, and has happened, so I don't think it is reasonable to bake in some assumptions in the spec (only powers of 2) when we know that they don't match reality. - Florian
Received on Friday, 10 August 2012 08:54:52 UTC