- From: Charles Pritchard <chuck@jumis.com>
- Date: Fri, 29 Jul 2011 13:44:07 -0700
Having spoken to several developers, I think that we're clear to add a new method to the canvas 2d api; though there is some question about how it should be added. The method would take a DOMString using SVG path semantics. I'm not certain which route is better: ctx.path('M....z') or ctx.fillPath('M ..z'), ctx.strokePath('M...z'); This usually takes ~80 lines of JavaScript to support, we're eager to see it added to native implementations. All browser vendors have SVG support now, and could easily re-use code from their SVG implementations to implement this canvas 2d supplemental. -Charles
Received on Friday, 29 July 2011 13:44:07 UTC