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[whatwg] Low Memory Event

From: Bjartur Thorlacius <svartman95@gmail.com>
Date: Sun, 2 Jan 2011 17:41:31 +0000
Message-ID: <AANLkTinCeV-hmDvaCeM67PqQuMEMsksCtp0icDcd3v8p@mail.gmail.com>
On 1/2/11, timeless <timeless at gmail.com> wrote:
> On Sat, Jan 1, 2011 at 11:17 PM, Bjartur Thorlacius
> <svartman95 at gmail.com> wrote:
>> On 12/31/10, Ian Hickson <ian at hixie.ch> wrote:
>>> Please don't use all my memory for your Web-based game. :-) I may just be
>>> running it in the background while finding a video to watch, for example,
>>> in which case I really don't want the game using all my resources.
>> Why would you want to run a game in the background? Is it an aural game?
>
> It could be a MUDD[1] where you're set to follow as part of a mob. It
> could be an IDLE RPG[2]
>
As for IDLE, wouldn't this be considered cheating? You're doing something other
than idling, after all.

> The game could be paused but might terminate your session if it
> doesn't remain connected.
Ok.

> A game which causes you to go back to a respawn point on start can be
> very frustrating if you're just flipping away for a bit.
Why wouldn't you suspend the process (i.e. put it to sleep by stopping it).
Received on Sunday, 2 January 2011 09:41:31 UTC

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