- From: Bjartur Thorlacius <svartman95@gmail.com>
- Date: Sun, 2 Jan 2011 17:41:31 +0000
On 1/2/11, timeless <timeless at gmail.com> wrote: > On Sat, Jan 1, 2011 at 11:17 PM, Bjartur Thorlacius > <svartman95 at gmail.com> wrote: >> On 12/31/10, Ian Hickson <ian at hixie.ch> wrote: >>> Please don't use all my memory for your Web-based game. :-) I may just be >>> running it in the background while finding a video to watch, for example, >>> in which case I really don't want the game using all my resources. >> Why would you want to run a game in the background? Is it an aural game? > > It could be a MUDD[1] where you're set to follow as part of a mob. It > could be an IDLE RPG[2] > As for IDLE, wouldn't this be considered cheating? You're doing something other than idling, after all. > The game could be paused but might terminate your session if it > doesn't remain connected. Ok. > A game which causes you to go back to a respawn point on start can be > very frustrating if you're just flipping away for a bit. Why wouldn't you suspend the process (i.e. put it to sleep by stopping it).
Received on Sunday, 2 January 2011 09:41:31 UTC