- From: Silvia Pfeiffer <silviapfeiffer1@gmail.com>
- Date: Mon, 24 May 2010 14:11:27 +1000
On Mon, May 24, 2010 at 1:52 PM, Philip J?genstedt <philipj at opera.com> wrote: > On Mon, 24 May 2010 03:03:15 +0200, Robert O'Callahan <robert at ocallahan.org> > wrote: > >> On Tue, May 18, 2010 at 9:46 PM, Silvia Pfeiffer >> <silviapfeiffer1 at gmail.com>wrote: >> >>> To be honest, it doesn't make much sense to display the "wrong" time >>> in a player. If a video stream starts at 10:30am and goes for 30 min, >>> then a person joining the stream 10 min in should see a time of 10min >>> - or better even 10:40am - which is in sync with what others see that >>> joined at the start. It would be rather confusing if the same position >>> in a video would be linked by one person as "at offset 10min" while >>> another would say "at offset 0min". And since the W3C Media Fragments >>> WG is defining temporal addressing, such diverging pointers will even >>> end up in a URL and how should that be interpreted then? >>> >> >> Here's how I think it should work: >> -- currentTime (and related times, such as times in TimeRanges) range from >> 0 >> to 'duration' >> -- media resources are allowed to have a non-zero "initial playback time". >> This is what currentTime should be set to on media load. We could create a >> new DOM attribute to expose this. > > Is this a typo? If currentTime runes of 0 to duration, how can it begin at > something non-zero? The way I read that was that as a baseline measure, currentTime runs from 0 to 'duration', but it is offset by initialPlaybackTime, if that is available. >> -- media resources are allowed to have a "real time offset". This is an >> optional date+time (in UTC) that corresponds to currentTime=0, exposed as >> a >> DOM attribute. Players would be encouraged to use this to display real >> times, when it's present. >> >> This would be similar in power to what the spec already has. In your >> example >> you could either let currentTime=0 be the start of the stream that the >> user's loading, and use the "real time offset" to get the correct time >> displayed, or you could let 0 be the real "start", and set the initial >> playback time to match where the user joined. However, I think describing >> things the way I just did is simpler and avoids weirdness like the "start >> time" changing dynamically. It also preserves the invariant that >> currentTime >> ranges from 0 to 'duration', which I think players will come to depend on >> if >> the cases where it's not true are rare. >> >> Rob > > What concretely should we change? Should we drop startTime, or redefine it? Again, the way I read that was that initialPlaybackTime is the same as startTime. So, we would only need to add a realTimeOffset. Cheers, Silvia.
Received on Sunday, 23 May 2010 21:11:27 UTC