- From: Eoin Kilfeather <ekilfeather@dmc.dit.ie>
- Date: Tue, 11 May 2010 10:17:38 +0100
Hello, A Google search on the discussion list returns the unanswered question from Keith Bauer (http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2009-December/024340.html) below. I'm working on an application which has two separate channels of sound panned fully left and right in a stereo audio file. The application is for language learners and it would be very useful to set the audio pan position fully left or right to effectively "mute" one speaker. As the draft spec stands the only solution that presents itself is to split the stereo file into two and load two <audio> elements in the HTML. I haven't tried this yet but I suspect it will be a headache. Any chance of reviving panning? Keith Bauer onesadcookie at gmail.com Sat Dec 5 17:19:59 PST 2009 It looks in the current draft spec as if audio is not pannable, and from Googling it looks like this was at one point considered, but I can't find an explanation as to what happened between then and now. Obviously panning is problematic for stereo audio, but with Canvas and WebGL making browser games more possible, having the ability to pan at least mono audio seems like a worthwhile addition. Or is WebGL to be followed shortly by WebAL ;) -Keith [see also - http://lists.whatwg.org/pipermail/whatwg-whatwg.org/2007-March/010231.html] -- Eoin Kilfeather Digital Media Centre Dublin Institute of Technology
Received on Tuesday, 11 May 2010 02:17:38 UTC