- From: Anne van Kesteren <annevk@opera.com>
- Date: Wed, 24 Feb 2010 16:53:45 +0100
On Wed, 24 Feb 2010 16:45:44 +0100, Andrew Grieve <agrieve at google.com> wrote: > How would you do #2 efficiently? If you used toDataUr*l*(), then you > have to > encode a png on one side and then decode the png on the main thread. I > think > we might want to add some sort of API for blitting directly from an > offscreen canvas to an onscreen one. Perhaps via a canvas ID. postMessage() supports ImageData so you could use that. -- Anne van Kesteren http://annevankesteren.nl/
Received on Wednesday, 24 February 2010 07:53:45 UTC