- From: Chris Marrin <cmarrin@apple.com>
- Date: Wed, 04 Aug 2010 08:16:55 -0700
On Aug 3, 2010, at 3:41 PM, Ian Hickson wrote: > On Tue, 3 Aug 2010, Chris Marrin wrote: >> On Aug 2, 2010, at 3:16 PM, Ian Hickson wrote: >>> On Thu, 29 Apr 2010, Vladimir Vukicevic wrote: >>>> >>>> A while ago questions came up in the WebGL WG about using a canvas >>>> with multiple rendering contexts, and synchronization issues that >>>> arise there. Here's our suggested change to getContext. >>> >>> This seems overly complex. I've gone for a somewhat simpler approach, >>> which basically makes <canvas> fail getContext() if you call it with a >>> context that isn't "compatible" with the last one that was used, as >>> defined by a registry of contexts types. Currently, only '2d' and '3d' >>> are defined in this registry, and they are not defined as compatible. >> >> '3d'? We're calling it 'webgl'. Is there another 3D context registered >> somewhere? > > Sorry, typo in the e-mail. The spec correctly refers to a "webgl" context. > > (I have to say, I'd rather we called it "3d". I hate it when we embed > marketing names into the platform.) I generally agree. For me, I consider WebGL to be a clarifying name like HTML, rather than a marketing name. > > >>> [arguments on getContext] >> >> We feel it's more appropriate on the getContext() call because it >> involves creation of the resources for the context. If it were a >> separate call, you'd need to defer creation of those resources until the >> attribute call is made or create them as needed. This not only involves >> overhead in every call, but it requires you to provide specific rules on >> which calls cause automatic resource creation. Making it a parameter to >> getContext simplifies the definition. And it seems this would be a >> useful parameter for many types of contexts, even the 2D context as Vlad >> pointed out. > > What happens if you call getContext with the same contextID but different > attributes? Good question. It's addressed in https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html#2.1. It says that subsequent calls ignore the attributes. There is a getContextAttributes call on the context to return what attributes were actually set. ----- ~Chris cmarrin at apple.com
Received on Wednesday, 4 August 2010 08:16:55 UTC