- From: Charles Pritchard <chuck@jumis.com>
- Date: Mon, 06 Jul 2009 18:44:25 -0700
Ian Hickson wrote: > On Mon, 6 Jul 2009, Charles Pritchard wrote: > >> Ian Hickson wrote: >> >>> On Mon, 6 Jul 2009, Charles Pritchard wrote: >>> >>>>> This is on the list of things to consider in a future version. At >>>>> this point I don't really want to add new features yet because >>>>> otherwise we'll never get the browser vendors caught up to >>>>> implementing the same spec. :-) >>>>> >>>> Consider a programmable <audio> element as a priority. >>>> >>> Could you elaborate on what your use cases are? Is it just the ability >>> to manually decode audio tracks? >>> >> Some users could manually decode a Vorbis audio stream. >> >> I'm interested in altering pitch and pre-mixing channels. I believe some >> of these things are explored in CSS already. >> >> There are accessibility cases, for the visually impaired, and I think >> that they will be better explored. >> > > If you could elaborate on these use cases that would be really useful. How > do you envisage using these features on Web pages? > Use a sound of varying pitch to hint to a user the location of their mouse (is it hovering over a button, is it x/y pixels away from the edge of the screen, how close is it to the center). Alter the pitch of a sound to make a very cheap midi instrument. Pre-mix a few generated sounds, because the client processor is slow. Alter the pitch of an actual audio recording, and pre-mix it, to give different sounding voices to pre-recorded readings of a single text. As has been tried for "male" "female" sound fonts. Support very simple audio codecs, and programmable synthesizers. The API must support a playback buffer. putAudioBuffer(in AudioData) [ Error if audiodata properties are not supported ] createAudioData( in sample hz, bits per sample, length ) [ Error if properties are not supported. ] AudioData ( sampleHz, bitsPerSample, length, AudioDataArray ) AudioDataArray ( length, IndexGetter, IndexSetter ) 8 bits per property. I think that's about it. > (There has been some discussion of suppoting an "audio canvas" before, but > a lack of compelling use cases has really been the main blocker. Without a > good understanding of the use cases, it's hard to design an API.) > >
Received on Monday, 6 July 2009 18:44:25 UTC