- From: Michael A. Puls II <shadow2531@gmail.com>
- Date: Thu, 10 Dec 2009 12:15:10 -0500
On Thu, 10 Dec 2009 10:38:32 -0500, Ian Hickson <ian at hixie.ch> wrote: > On Thu, 10 Dec 2009, Michael A. Puls II wrote: >> >> I don't know canvas stuff that well. What's the proper way to patch >> cloneNode >> to do a full copy? >> >> I think something like the following, but maybe you know better. >> >> (function() { >> var oldCloneNode = HTMLCanvasElement.prototype.cloneNode; >> HTMLCanvasElement.prototype.cloneNode = function(deep) { >> var copy = oldCloneNode.call(this, deep); >> var copy_ctx = copy.getContext("2d"); >> copy_ctx.drawImage(this, 0, 0, this.width, this.height); >> return copy; >> }; >> })(); > > Looks right to me, though generally I would discourage this style of > programming as it makes it quite hard for people to maintain unless they > are very familiar with the codebase. OK. Thanks -- Michael
Received on Thursday, 10 December 2009 09:15:10 UTC