- From: Ian Hickson <ian@hixie.ch>
- Date: Thu, 10 Dec 2009 15:38:32 +0000 (UTC)
On Thu, 10 Dec 2009, Michael A. Puls II wrote: > > I don't know canvas stuff that well. What's the proper way to patch cloneNode > to do a full copy? > > I think something like the following, but maybe you know better. > > (function() { > var oldCloneNode = HTMLCanvasElement.prototype.cloneNode; > HTMLCanvasElement.prototype.cloneNode = function(deep) { > var copy = oldCloneNode.call(this, deep); > var copy_ctx = copy.getContext("2d"); > copy_ctx.drawImage(this, 0, 0, this.width, this.height); > return copy; > }; > })(); Looks right to me, though generally I would discourage this style of programming as it makes it quite hard for people to maintain unless they are very familiar with the codebase. -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
Received on Thursday, 10 December 2009 07:38:32 UTC