- From: Jonas Sicking <jonas@sicking.cc>
- Date: Wed, 29 Oct 2008 17:52:25 -0700
Eduard Pascual wrote: > On Wed, Oct 29, 2008 at 6:16 PM, Jonas Sicking <jonas at sicking.cc> wrote: >> Maciej (and I think others) have suggested that it would be useful if it was >> possible to allow <audio> to be used such that a single file can be >> downloaded that contains multiple sound effects, and then use javascript to >> play different sound effects contained in that file at various times. >> >> For example someone creating a shoot-em-up game might create a file that >> contains the sound for "shoot weapon", "enemy exploding", "player dying", >> and "player finishes level". It can then when appropriate use javascript to >> play any one of these sound effects. > Wouldn't multiple <audio> elements be better here? They'd point to the > actual same file, but different fragments. That would even make the > script less bloated (just selecting each element, instead of > explicitly getting the appropriate fragment from the "master" file > each time you need it). This brings the additional advantage that, in > the event the server does support file fragments, only the actually > required fragments will be downloaded. The whole idea was to make a single HTTP request to the server. Doesn't seem like your proposal accomplishes that. As I said, I'm fine with not satisfying this use case (of allowing multiple sound effects downloaded in a single request). But that was the use case that was cited. / Jonas
Received on Wednesday, 29 October 2008 17:52:25 UTC