[whatwg] Can AUDIO/VIDEO element have a "balance" attribute

While I don't strongly object to the suggestion as such, there are 2
things I want to point out.

1. It is not clear (to me at least) what balance means for anything by
mono/stereo audio. What is the expected behaviour for 5.1 audio?

2. Balance is just one kind of audio filter effect. The more "filter"
features are added the tougher the requirements on the user agent and
the media framework backend they use will be.

Is there a use case for having the same LARGE media file played back
with different balance settings? All the obvious use cases would be
short sound effects where creating duplicate versions of the files might
be a better trade-off than introducing more complexity in the API.


On Sun, 2008-11-16 at 03:59 -0400, Biju Gm at il wrote:
> On Sun, Nov 16, 2008 at 12:50 AM, Nils Dagsson Moskopp
> <nils-dagsson-moskopp at dieweltistgarnichtso.net> wrote:
> > Not to be rude, but can you desribe a use case that is not some kind of
> > game ?
> It can be educational or game sites for kids.
> Like
> http://www.starfall.com/
> http://pbskids.org/
> Some where at these sites I saw a flash tool to build music.
> So having control on balance can enhance a music composing training page..
> One of thing a blind person cant do is using mouse on computer.
> Because mouse need feed back through eye to use it.
> (unlike old technologies like Digitizer Stylus, Light Pen etc)
> I have a little ambitious idea,
> We can help blind person to use mouse if we have ability to control
> balance and volume.
> ie,
> * 1 audio source and balance can give left and right position on screen.
> * 2 audio source, one to indicate top and other for bottom along with
> balance and volume control can give 2D positioning on screen.
> And 3 audio source, third one for depth can give 3D positioning. Which
> solves the zooming effect on google map.
Philip J?genstedt
Opera Software

Received on Sunday, 16 November 2008 08:00:07 UTC