- From: Ian Hickson <ian@hixie.ch>
- Date: Fri, 21 Apr 2006 19:42:21 +0000 (UTC)
On Fri, 21 Apr 2006, Vladimir Vukicevic wrote: > > boolean pointInPathFill(in float x, in float y); This sounds fine to me (though it means you have to spin through creating many paths for hit testing, instead of just hanging on to a particular path and hit testing a list of paths, which seems silly). > float [] getPixels (in integer x, in integer y, in integer width, > in integer height); > > void putPixels (in float [] pixels, in integer x, in integer y, in > integer width, in integer height); I don't understand how these are supposed to work when the underlying bitmap's device pixel space does not map 1:1 to the coordinate space. -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
Received on Friday, 21 April 2006 12:42:21 UTC