- From: Jim Ley <jim.ley@gmail.com>
- Date: Fri, 29 Apr 2005 09:21:18 +0100
On 4/28/05, Matthew Raymond <mattraymond at earthlink.net> wrote: > I've been pondering how someone would have 3D graphics inside a Web > application using current web standards and some in development (XBL2, > HTML5, et cetera), and while I have a general idea, I'm not exactly sure > how it would work. There are hundreds of millions of browsers that support 3D graphics in their default configuration, it's been successfully deployed with implementation experience going back over 6 years. Please do not re-invent the wheel, but standardise this (or a subset) functionality. The supposed motivation of WHAT-WG is compatibility with IE6, VML and DirectAnimation provide 2D and 3D drawing contexts that are compatibile with Internet Explorer, use them, or start coming up with some reasons why not to. As always, I'm still waiting to hear the use cases for both 2D and 3D javascript drawing - "Quake like games" which is the only example I've heard so far, may be a use case, but it's not yet been explained why an HTML document is appropriate for such a game. Jim.
Received on Friday, 29 April 2005 01:21:18 UTC