- From: Matthew Raymond <mattraymond@earthlink.net>
- Date: Thu, 28 Apr 2005 15:12:11 -0400
I've been pondering how someone would have 3D graphics inside a Web application using current web standards and some in development (XBL2, HTML5, et cetera), and while I have a general idea, I'm not exactly sure how it would work. One method would be to give <canvas> a "3d" rendering context. This would solve some problems, but what happens when you want objects for your 3D world to exist in the DOM? What happens when you want 3D effects that change when you use a different stylesheet? Don't we need a method of including 3D graphics for styling that doesn't use Javascript? Let's look at possible solutions: 1) <canvas> - This requires you to manage your 3D objects in Javascript or some other scripting language. It also means defining a "3d" context, which could get complicated _really_ fast. 2) XHTML + CSS + XBL2 + X3D - This would allow the greatest flexibility, but it comes with a serious learning curve. Also, it wouldn't work with HTML. 3) HTML + "CSS3D" - The idea is to extend CSS to allow for 3D backgrounds and such. The trouble with this is that it's hard to change the 3D content dynamically. I'm leaning toward either 1) or 2). I suspect the second choice would be better in the long run, but what I don't understand is what a page using all these standards would look like. If someone is up to the challenge, I'd like to see someone come up with examples for the following: 1) A Web standards version of Microsoft's "Flipin' CD Button" example. 2) An example of something similar to Quake done entirely as a web application, with a HUD. 3) An example of a simple 2D GUI with 3D effects as a web application. Not that I'm looking for very basic proof-of-concept examples and not fully developed web apps. Any takers?
Received on Thursday, 28 April 2005 12:12:11 UTC