Re: WebVR and DRM

Agreed. As a standards group, we strive to make the best technical 
standards that we can. Success is offering the best options both to 
platform implementers and to content providers, in order to enable 
choices for both.

On 7/10/17 1:19 PM, David Singer wrote:
> Look, I don’t claim that working out how to handle protected content in WebVR is automatic or even easy. But if Louay and others want to work out what the problems are, and particularly what kinds of system designs would make VR and DRM orthogonal systems that can be used independently or together, I wish them well. What I would request that no-one does is (a) pre-judge how and whether it can be done (b) make wild accusations.

Received on Tuesday, 11 July 2017 09:00:21 UTC