- From: Silvia Pfeiffer <silviapfeiffer1@gmail.com>
- Date: Thu, 6 Sep 2018 20:57:00 +1000
- To: Henrik Boström <hbos@google.com>
- Cc: Roman Shpount <roman@telurix.com>, Martin Thomson <martin.thomson@gmail.com>, Bernard Aboba <Bernard.Aboba@microsoft.com>, public-webrtc@w3.org, public-media-capture@w3.org
- Message-ID: <CAHp8n2mhqJ_qdgszOsTOffvC+6kOEpvbH9riCpyp_Wj4baHmTw@mail.gmail.com>
Yes, I think that works. I just want to make sure this use case can be represented. Cheers, Silvia. On Thu., 6 Sep. 2018, 8:07 pm Henrik Boström, <hbos@google.com> wrote: > WebAudio allows you to add audio tracks together, so if you have > getDisplayMedia-audio and your microphone-audio you can mix the two > together. > My reasoning is anything that your application is playing out it should > "know about", so you can do any pick-and-choose of what audio to include or > not, and you don't have to add the remote audio tracks to it. (By the same > reasoning you might be able to remove any remote audio tracks from the > system audio to do the filtering yourself, but I don't want to go there > because it gets complicated, I wouldn't trust everything to be perfectly > aligned, and it would take a lot of unnecessary resources to do so. Better > that getDisplayMedia supports the most common use case out-of-the-box.) > > As for getting the audio of a specific application I think this would > either be a privacy concern (we should not expose to JS what applications > are running on the system) or a complicated/confusing request for the user > to choose (pick-and-choose specific applications), not to mention the > complexity of the implementation to support this edge case. In any case, > why would you play out any audio on the speaker that you don't want to > share (other than avoiding the echo problem, which is already covered by > the proposal)? > > Would the following work for you, Silvia? > > let microphone = await navigator.mediaDevices.getUserMedia(audio:true); > // Includes iTunes and any other speaker sound, except for sounds playing > out by the application (e.g. remote participants). > let screenShare = await > navigator.mediaDevices.getDisplayMedia(audio:{excludeTabAudio:true},video:true); > let mixedStream = (WebAudio code for "microphone + screenShare"); > // Send mixedStream to the remote endpoint(s). > > Alternatively you can send both microphone and screenShare to the remote > endpoint(s) and play them out at the same time, not doing any intermediate > mixing. Avoiding the WebAudio step is probably good for resources, I'm > guessing. > > On Thu, Sep 6, 2018 at 11:50 AM Silvia Pfeiffer <silviapfeiffer1@gmail.com> > wrote: > >> Nice document! >> >> I have a concrete use case that's a little different: >> * do a screenshare of an application that has its own audio >> * add to that the audio from a music player (iTunes) >> * add to that the voice of the local person >> * send that to the other side >> * make sure not to also capture the rest of the system audio, >> particularly the voice of the far end >> >> We actually have such a use case right now by a PTSD psychologist who >> needs some specific audio and application to play together. >> >> Cheers, >> Silvia. >> >> On Thu, Sep 6, 2018 at 7:08 PM Henrik Boström <hbos@google.com> wrote: >> > >> > I listed some use cases and came up with a proposal, please take a look: >> > getDisplayMedia() with audio: excludeTabAudio constraint proposal >> > >> > On Thu, Sep 6, 2018 at 2:54 AM Roman Shpount <roman@telurix.com> wrote: >> >> >> >> On Wed, Sep 5, 2018 at 8:22 PM, Martin Thomson < >> martin.thomson@gmail.com> wrote: >> >>> >> >>> On Thu, Sep 6, 2018 at 10:11 AM Bernard Aboba >> >>> >> >>> There is probably some role for consent there, but I agree that this >> >>> should be as narrow as the selection. To vary from that would require >> >>> some exceptional consent, in an area that is already a minefield. >> >> >> >> >> >> There is also an implementation minefield since there is no one-to-one >> correlation between audio sources and windows. Audio is played by the >> process and its relationship to a specific window is not always obvious. >> Even if you limit audio capture to a specific process, it is not trivial to >> capture it. There are no standard APIs for this. Audio capture from a >> process on most of the operating systems requires some sort of hack, like >> dynamic library injection. The most reliable method is to install a special >> driver that creates a virtual output device which maps to a virtual input >> device. Then the application needs to be configured to play into the >> virtual output driver and virtual input driver can be used as WebRTC audio >> source. One example of such setup are Virtual Audio Cables ( >> https://en.wikipedia.org/wiki/Virtual_Audio_Cable). This means that for >> people who needs this now, there is a work around already available. >> Implementing something nice with an interface, which is safe to obtain >> consent and be used in a browser, is probably not currently possible. >> >> >> >> Regards, >> >> _____________ >> >> Roman Shpount >> >> >> >> >> >
Received on Thursday, 6 September 2018 10:57:35 UTC