- From: Silvia Pfeiffer <silviapfeiffer1@gmail.com>
- Date: Mon, 1 Apr 2013 09:41:59 +1100
- To: cowwoc <cowwoc@bbs.darktech.org>
- Cc: Kevin Day <kevinday@gmail.com>, public-webrtc@w3.org
- Message-ID: <CAHp8n2nLx1e-4CvAHbUdAoY0nWn_tLrxRPa0dQtHk+TaMA+o8A@mail.gmail.com>
Indeed, #2 is a different use case, but the question that Kevin asked in the email that started this thread seems to be focused on solving #1. Silvia. On Mon, Apr 1, 2013 at 5:23 AM, cowwoc <cowwoc@bbs.darktech.org> wrote: > > It sounds like we're talking about two separate use-cases: > > > 1. Broadcasting a one-way video stream to many clients > 2. Using gateway as an intermediary for N-party video chat > > > I am interested in #2 which isn't addressed by your suggestion. > > Gili > > On 31/03/2013 3:56 AM, Silvia Pfeiffer wrote: > > The way I understand it, one-to-many doesn't need peer 2 peer. What you > need is a way to record video and put it on a web server as an ever-growing > file - then, the video element takes care of distributing the video to many. > > If you wanted to use a browser for recording, you would use getUserMedia > and then send the recorded bytestream to a server using xhr from where it > gets distributed again. To scale that, use a CDN. > > I've not actually tried this, but that was my impression for how to do it. > > Silvia. > On 31 Mar 2013 15:44, "Kevin Day" <kevinday@gmail.com> wrote: > >> >> On Mar 30, 2013, at 10:48 PM, cowwoc <cowwoc@bbs.darktech.org> wrote: >> >> > >> > I second Kevin's motion. We need a more thorough discussion of how >> to model a client-server chat, especially in light of the fact that this is >> needed for multi-party chat (ideally you one the server to act as a gateway >> for the conversation, otherwise you end up with N-N links). >> > >> > Node.js is great and all, but I don't plan on using it to run in >> production. I'm looking for a solution that will allow me to run a single >> server that will handle both normal web content, and WebRTC streams. >> Running two separate servers is not ideal. Are there plans to offer better >> integration for Java-based web servers who wish to act as WebRTC peers? >> > >> > Thanks, >> > Gili >> >> >> Thanks for making my point more clear. >> >> Node.js is great, but won't scale to the levels we need. We have >> applications using Flash right now where one broadcaster can have tens of >> thousands viewers using a hierarchy of servers. I'm not suggesting that a >> server be part of WebRTC's goals, but before anyone starts writing a server >> it probably needs to be discussed. >> >> There was talk early on that peer-to-peer and client-server were going to >> use two different protocols. I haven't seen this mentioned since though. >> Looking at the protocol for how peer-to-peer works, this is probably usable >> as a client-server protocol, but if that's the case then it probably should >> be stated somewhere that this is the path for server communications. >> >> There's probably a level of due diligence that needs to be done to make >> sure that this is currently and remains possible too - ideally the server >> won't have to transcode anything to make sure that different versions of >> encoders and decoders remain compatible with each other, so the same stream >> can just be replicated to all clients. Clients need to be able to jump into >> the middle of a stream with minimal work on the server's part, etc. >> >> >> -- Kevin >> >> >> >
Received on Sunday, 31 March 2013 22:42:49 UTC