- From: cowwoc <cowwoc@bbs.darktech.org>
- Date: Sun, 31 Mar 2013 14:23:31 -0400
- To: Silvia Pfeiffer <silviapfeiffer1@gmail.com>
- CC: Kevin Day <kevinday@gmail.com>, public-webrtc@w3.org
- Message-ID: <51587F23.8050405@bbs.darktech.org>
It sounds like we're talking about two separate use-cases:
1. Broadcasting a one-way video stream to many clients
2. Using gateway as an intermediary for N-party video chat
I am interested in #2 which isn't addressed by your suggestion.
Gili
On 31/03/2013 3:56 AM, Silvia Pfeiffer wrote:
>
> The way I understand it, one-to-many doesn't need peer 2 peer. What
> you need is a way to record video and put it on a web server as an
> ever-growing file - then, the video element takes care of distributing
> the video to many.
>
> If you wanted to use a browser for recording, you would use
> getUserMedia and then send the recorded bytestream to a server using
> xhr from where it gets distributed again. To scale that, use a CDN.
>
> I've not actually tried this, but that was my impression for how to do it.
>
> Silvia.
>
> On 31 Mar 2013 15:44, "Kevin Day" <kevinday@gmail.com
> <mailto:kevinday@gmail.com>> wrote:
>
>
> On Mar 30, 2013, at 10:48 PM, cowwoc <cowwoc@bbs.darktech.org
> <mailto:cowwoc@bbs.darktech.org>> wrote:
>
> >
> > I second Kevin's motion. We need a more thorough discussion
> of how to model a client-server chat, especially in light of the
> fact that this is needed for multi-party chat (ideally you one the
> server to act as a gateway for the conversation, otherwise you end
> up with N-N links).
> >
> > Node.js is great and all, but I don't plan on using it to run
> in production. I'm looking for a solution that will allow me to
> run a single server that will handle both normal web content, and
> WebRTC streams. Running two separate servers is not ideal. Are
> there plans to offer better integration for Java-based web servers
> who wish to act as WebRTC peers?
> >
> > Thanks,
> > Gili
>
>
> Thanks for making my point more clear.
>
> Node.js is great, but won't scale to the levels we need. We have
> applications using Flash right now where one broadcaster can have
> tens of thousands viewers using a hierarchy of servers. I'm not
> suggesting that a server be part of WebRTC's goals, but before
> anyone starts writing a server it probably needs to be discussed.
>
> There was talk early on that peer-to-peer and client-server were
> going to use two different protocols. I haven't seen this
> mentioned since though. Looking at the protocol for how
> peer-to-peer works, this is probably usable as a client-server
> protocol, but if that's the case then it probably should be stated
> somewhere that this is the path for server communications.
>
> There's probably a level of due diligence that needs to be done to
> make sure that this is currently and remains possible too -
> ideally the server won't have to transcode anything to make sure
> that different versions of encoders and decoders remain compatible
> with each other, so the same stream can just be replicated to all
> clients. Clients need to be able to jump into the middle of a
> stream with minimal work on the server's part, etc.
>
>
> -- Kevin
>
>
Received on Sunday, 31 March 2013 18:24:07 UTC