- From: <piranna@gmail.com>
- Date: Thu, 20 Jun 2013 18:06:57 +0200
- To: Roman Shpount <roman@telurix.com>
- Cc: cowwoc <cowwoc@bbs.darktech.org>, public-webrtc@w3.org
- Message-ID: <CAKfGGh0SxsuDTeNd-LfJTY7SUWPsoxGoFmnDrAB8CJmV6RLRWQ@mail.gmail.com>
That reminds me to Microsoft & Skype CU-WebRTC specification... El 20/06/2013 17:37, "Roman Shpount" <roman@telurix.com> escribió: > On Thu, Jun 20, 2013 at 11:04 AM, cowwoc <cowwoc@bbs.darktech.org> wrote: > >> >> On that topic, isn't it reasonable to assume we could expose an >> alternative to offer/answer without going down to the low level found in >> the C++ classes you mentioned? Surely we should be able to come up with an >> intermediate-level interface that stands between offer/answer and low-level >> signaling? >> >> > C++ does not necessarily means low level. I was just pointing out that > internally webrtc is not based on offer/answer. > > The API that I think would makes sense will be something that gives you > media types supported (audio and video), list of supported codecs, let's > you configure receive payload types (ie what codecs this is and what > parameters are associated with each payload type you expect to receive), > send payload type (what payload id you will use to send, what codec, and > what encoding parameters that you will use). Transports are separate. Media > streams (audio and video sources) are separate. Essentially instead of > negotiating everything at once (ie send codecs, receive codecs, transports) > using a single opaque blob you control each logically independent component > separately using an separate API call. All the same concepts, just not > mungled up together. > _____________ > Roman Shpount > >
Received on Thursday, 20 June 2013 16:07:29 UTC