- From: cowwoc <cowwoc@bbs.darktech.org>
- Date: Wed, 17 Jul 2013 13:32:18 -0400
- To: public-webrtc@w3.org
On 17/07/2013 5:52 AM, Harald Alvestrand wrote: > On 07/16/2013 08:00 PM, Roman Shpount wrote: >> Harald, >> >> We can definitely start in this direction, but would not you think >> that we need to define what is available SDP before figuring out all >> the use cases that require SDP mangling? Otherwise, the only answer >> that I can think of is that we need to be able to modify pretty much >> everything available in SDP as long as it controls something (no one >> should care about the "t=" line). I can come up with use cases that >> require modification of almost all the SDP components, such as >> codecs, codec parameters, codec order, ptime, bandwidth, and ice >> candidates, may be with a few exceptions of things like DTLS >> fingerprints. > > That's why I think we need to come up with the use cases and *discuss* > them. I'm all for this, so long as this work is taking place against the backdrop of the design document I mentioned. >> Even for the non-modifiable parameters I can come up with use cases >> when the application will need to read them. Bottom line, everything >> defined in SDP will need to be exposed in API. The only reason not to >> expose something in the API is that this SDP portion can be ignored. > > That was the original rationale for exposing the SDP, actually; people > with exotic needs could get satisfaction without complexifying the API > interface, but in return, they had to do SDP munging. The problem is that typical use-cases currently require you to handle the SDP. Furthermore, it is much more user-friendly to expose this through an Object API than having anyone (even advanced users) do SDP munging. By exposing implementation details to end-users, you limit the specification's ability to modify (or even replace) SDP in the future. If you go with an Object API you will get a lot further. Gili
Received on Wednesday, 17 July 2013 17:32:58 UTC