Re: [mediacapture-transform] Controlling channel mechanism is unclear (#24)

> > Handling the signal might result in better performance by the sink.
> 
> Understood, though if web page implements audio glitch-free rendering based on using that signal on a specific browser, it becomes important for UAs to support this mechanism using the same algorithms/timing.
> Ditto if we are talking about preserving battery life in case, say rendering can increase/decrease its frame rate.
> 
> As an example, some websites have good quality calls (say ramp-up) if UAs have various tools like TWCC or REMB.
> This makes having these tools part of 'correct' user experience, even though this is not a correctness issue per se.

I don't disagree with what you say here, but my impression is that the MediaStream-related specs generally do not define specific performance requirements as correctness, so I would see the glitch/battery examples you mention as a quality issue more than a correctness issue.


-- 
GitHub Notification of comment by guidou
Please view or discuss this issue at https://github.com/w3c/mediacapture-transform/issues/24#issuecomment-852204015 using your GitHub account


-- 
Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config

Received on Tuesday, 1 June 2021 15:09:33 UTC