> Calculating `weight` internally based on other parameters may prevent you for doing some use cases like high fps but low weight, or low fps high weight (for screensharing for example). * "high fps but low weight": Isn't better if you set high `minBitrate` and low `dropOrder`? * "low fps and high weight": You can set low `minBitrate` and high `dropOrder`. I think the result would be very similar and we avoid an extra parameter. -- GitHub Notification of comment by ibc Please view or discuss this issue at https://github.com/w3c/webrtc-pc/issues/2141#issuecomment-475988837 using your GitHub accountReceived on Sunday, 24 March 2019 18:58:57 UTC
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