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Re: Taking on Google/Apple? Re: Apple AppStore revenues - 85%+ come from games

From: Manu Sporny <msporny@digitalbazaar.com>
Date: Fri, 12 Dec 2014 11:11:40 -0500
Message-ID: <548B13BC.80600@digitalbazaar.com>
To: Web Payments CG <public-webpayments@w3.org>
On 12/10/2014 01:47 PM, Anders Rundgren wrote:
> These systems are proprietary, not publicly documented and
> frequently updated as well as being owned and run by giant companies
> that have all the resources they need and more.
> 
> What exactly would we be selling?

I don't super-providers are the customer here. I think the content
producers are (video game creators, filmmakers, etc.).

Having been in the entertainment industry (video games and music) almost
a decade ago, I know that many of these organizations feel that a 30%
cut is too much for effectively providing access to an online store with
hundreds of millions of customers. If there was an standard way to do
in-app payments over the web, I think they'd adopt that mechanism as well.

> It seems like a more reasonable goal creating useful technology for 
> the traditional players since they have an unchallenged track record
>  of failing :-)

+1, what I'm suggesting isn't in conflict with that reasonable goal.

> I don't think we would meet GOOG or APPL here either...

Neither do I, at least in a "whole solution" sense. They'll adopt the
bits that make sense to them (that keep them in control of their
vertical, but make their business more efficient or competitive).

-- manu

-- 
Manu Sporny (skype: msporny, twitter: manusporny, G+: +Manu Sporny)
Founder/CEO - Digital Bazaar, Inc.
blog: High-Stakes Credentials and Web Login
http://manu.sporny.org/2014/identity-credentials/
Received on Friday, 12 December 2014 16:12:01 UTC

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