Re: [vibra] Vibration API

On Thu, Nov 10, 2011 at 3:12 PM, Scott Graham <scottmg@google.com> wrote:
> Hi device-apis and webevents,
>
> I'm not sure what the correct protocol for this is, but it seems like
> the gamepad and vibration APIs ought to be coordinated.
>
> Specifically, the vibration API assumes only one connected vibrator
> and thus it's on "navigator" (which seems suitable for phones, etc.)
>
> My initial thought would be that the same Vibration Interface would
> also appear on Gamepad, so a connected gamepad would have
> .vibrate(time) and .vibrate([pattern]).

This seems reasonable.  One could even have a device which can,
itself, vibrate (controlled via the navigator interface) and which can
have gamepads hooked up to it which can vibrate (controlled via the
gamepad interface).


> As the DAP is set up to handle things related to vibration, could the
> vibration spec simply add a reference to the Gamepad spec, and make
> the addition of having Gamepad implement Vibration? (as well as
> Navigator of course)

Yes, that sort of reference is acceptable.

~TJ

Received on Thursday, 10 November 2011 23:24:26 UTC