- From: Ted Mielczarek <ted@mielczarek.org>
- Date: Wed, 5 Oct 2011 22:27:00 -0400
- To: public-webevents@w3.org
I just thought I'd put this out there, since I'm not sure we wrote this down anywhere. After hacking on a prototype implementation of gamepad support in Gecko, playing with multiple controllers and reading copious documentation on the internet, I have a pretty good idea of what I'd like the scope of the Gamepad API spec to be. There are obviously lots of interesting things out there, but in the interest of maintaining a finite scope we'll have to draw a line somewhere. Therefore, I'd propose the following: Things we will definitely spec: * Support for multiple axes and buttons per controller ** Including pressure-sensitive buttons/triggers * Support for alternate controllers like driving wheels Things we should spec, but possibly not in the first revision: * Accelerometer support (really neat, but need to get a feel for how consistent it is across devices) * Rumble/vibration support Things that we will definitely not spec: * Wiimote pointer motion * Camera sensors (including Kinect) If anyone has thoughts on the items on this list, or additions, I'd be interested to hear. Regards, -Ted
Received on Thursday, 6 October 2011 02:27:37 UTC