- From: Doug Schepers <schepers@w3.org>
- Date: Tue, 12 Apr 2011 10:50:57 -0400
- To: Matt Brubeck <mbrubeck@mozilla.com>
- CC: Anders Höckersten <andersh@opera.com>, "public-webevents@w3.org" <public-webevents@w3.org>, Arthur Barstow <art.barstow@nokia.com>
Hi, Matt- Matt Brubeck wrote (on 4/5/11 11:08 PM): > On 04/05/2011 12:15 AM, Anders Höckersten wrote: >> Let's say you have a webpage that for whatever reason wants to know >> exactly when the user starts touching the screen (some kind of game >> perhaps?). Now, it's easy to do this by create your own timestamp >> whenever the handlers for TouchStart is called. However, this only >> provide measurements of when the call to TouchStart happened. If the >> system is busy, this call will be delayed compared to when the actual >> touch event happened, so the calculated timestamp will be off by a few >> milliseconds (or even more than that). > > I think this problem is best solved by the Event.timeStamp attribute > from DOM Level 2 Events. If Event.timeStamp is not adequate, it should > be fixed (see discussion at [1]). > > http://lists.w3.org/Archives/Public/www-dom/2010OctDec/0069.html My inclusion of the timestamp was simply to reflect Event.timeStamp, which TouchStart inherits from. If we do intend to provide some generic way for authors to describe a "gesture" for a high-level event in terms of characteristics of one or more low-level events, having the timestamp there would be a crucial aspect. Regards- -Doug Schepers W3C Team Contact, SVG, WebApps, and Web Events WGs
Received on Tuesday, 12 April 2011 14:51:07 UTC