- From: Bradley Nelson <bradnelson@google.com>
- Date: Tue, 31 Oct 2017 08:56:11 +0000
- To: Chris Kim <ckimchris@gmail.com>
- Cc: public-webassembly@w3.org
- Message-ID: <CAG=ZA4fyw7X7LzW1oKNUwrSLXGkrQ24uavr2HdV5APOZvkaUVg@mail.gmail.com>
Emscripten (wasm's toolchain) already provides emulation of classic OpenGL (by way of redirection through WebGL), as well as various modes to attempt to map OpenGL ES 2/3: https://kripken.github.io/emscripten-site/docs/porting/multimedia_and_graphics/OpenGL-support.html It would certainly be possible to port a CPU emulation of OpenGL such as Mesa, but this probably would not be competitive with the GPU in terms of performance. Also, even on systems without a GPU, or where the GPU is unavailable due to driver issues, performance still will lag. In Chrome for instance, we recently started building in a high speed JITing software emulation of WebGL called SwiftShader. Redirecting through this implementation would likely beat a port of something into bare wasm unless you implemented a compiler from GLSL to wasm, and probably even with that because SwiftShader's JIT uses SIMD (which we are still working out extending wasm with). As I take it you're looking for a useful library / application to port, perhaps you can tell us more about the timeframe available and constraints? Regards -BradN On Tue, Oct 31, 2017 at 1:49 AM Chris Kim <ckimchris@gmail.com> wrote: > Hello, > > My name is Chris and I'm starting the production project phase of my > software engineering residency at Codesmith. Some of our alumni have worked > with WebAssembly, and my team and I are also really excited to work with > WebAssembly. > > We were wondering if you could offer any feedback or advice based on > WebAssembly: > > One idea we have is an easy-to-use implementation of the C++ graphics > library OpenGL piped through WebAssembly for the browser. We know that > WebAssembly offers performance benefits in compiling low-level languages > such as C/C++ to the browser, but is there enough of a performance > difference from WebGL for it to be worth it? > > Any feedback or advice you can offer would be greatly appreciated! Thank > you! > > Best Regards, > Chris Kim >
Received on Tuesday, 31 October 2017 08:56:46 UTC