Thoughts on an OpenGL WebAssembly implementation

Hello,

My name is Chris and I'm starting the production project phase of my
software engineering residency at Codesmith. Some of our alumni have worked
with WebAssembly, and my team and I are also really excited to work with
WebAssembly.

We were wondering if you could offer any feedback or advice based on
WebAssembly:

One idea we have is an easy-to-use implementation of the C++ graphics
library OpenGL piped through WebAssembly for the browser. We know that
WebAssembly offers performance benefits in compiling low-level languages
such as C/C++ to the browser, but is there enough of a performance
difference from WebGL for it to be worth it?

Any feedback or advice you can offer would be greatly appreciated! Thank
you!

Best Regards,
Chris Kim

Received on Tuesday, 31 October 2017 08:48:41 UTC