Re: [Gamepad] Liveness of Gamepad objects

I don't know anything about Gamepad. Could someone provide enough context
that I can understand the question? Thanks.

(Yes, I found
googling. It's not what I need.)

On Tue, Apr 29, 2014 at 10:16 AM, Brendan Eich <>wrote:

> Boris Zbarsky wrote:
>> For what it's worth, the way Gecko implements this is by setting up that
>> lifetime guarantee only when an expando is added to the object (or some
>> other things, like use as a WeakMap key, happen).  Until then we allow it
>> to be GCed.
> What do other engines do in general? Unobservable GC is a requirement, if
> you ask me and Mark Miller.
> /be


Received on Tuesday, 29 April 2014 17:23:59 UTC