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Re: [Gamepad] Liveness of Gamepad objects

From: Mark S. Miller <erights@google.com>
Date: Tue, 29 Apr 2014 10:23:30 -0700
Message-ID: <CABHxS9iw_JYFHwFFFHPyq9_mbzfRKxom73LAkNjmc90gchSoPA@mail.gmail.com>
To: Brendan Eich <brendan@secure.meer.net>
Cc: Boris Zbarsky <bzbarsky@mit.edu>, public-webapps <public-webapps@w3.org>
I don't know anything about Gamepad. Could someone provide enough context
that I can understand the question? Thanks.

(Yes, I found https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.htmlby
googling. It's not what I need.)

On Tue, Apr 29, 2014 at 10:16 AM, Brendan Eich <brendan@secure.meer.net>wrote:

> Boris Zbarsky wrote:
>> For what it's worth, the way Gecko implements this is by setting up that
>> lifetime guarantee only when an expando is added to the object (or some
>> other things, like use as a WeakMap key, happen).  Until then we allow it
>> to be GCed.
> What do other engines do in general? Unobservable GC is a requirement, if
> you ask me and Mark Miller.
> /be

Received on Tuesday, 29 April 2014 17:23:59 UTC

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