Re: [Gamepad] Liveness of Gamepad objects

Boris Zbarsky wrote:
> For what it's worth, the way Gecko implements this is by setting up 
> that lifetime guarantee only when an expando is added to the object 
> (or some other things, like use as a WeakMap key, happen).  Until then 
> we allow it to be GCed.

What do other engines do in general? Unobservable GC is a requirement, 
if you ask me and Mark Miller.


Received on Tuesday, 29 April 2014 17:16:51 UTC