- From: <bugzilla@jessica.w3.org>
- Date: Mon, 25 Mar 2013 12:27:23 +0000
- To: public-webapps@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=21387 Bug ID: 21387 Summary: Need to spec better support for control mapping Classification: Unclassified Product: WebAppsWG Version: unspecified Hardware: All OS: All Status: NEW Severity: normal Priority: P2 Component: Gamepad Assignee: ted@mielczarek.org Reporter: ted@mielczarek.org QA Contact: public-webapps-bugzilla@w3.org CC: mike@w3.org, public-webapps@w3.org, scott.w3bugzilla@h4ck3r.net The spec text that talks about a "standard gamepad" layout is a good start, but I think we need to go a little farther. We should spec a way for implementations to provide mapping data for known controllers as well as for content to fill in mappings for devices that the implementation doesn't know about. There are two things content will want to know: 1) The mapping of controls to the physical layout of the controller. For example, most modern gamepads have a left analog stick that's the natural control for movement, and a set of buttons that are naturally under the right thumb when holding the controller. Content should be able to locate those to map them to actions. 2) The naming of controls on the actual gamepad. This is important for providing feedback to a user, content will want to be able to say "Press A". Scott has a JS library he wrote that provides this: https://github.com/sgraham/gamepad.js/ I've also started sketching some thoughts in data form of what a useful presentation of controller data might look like: https://github.com/luser/gamepad-data -- You are receiving this mail because: You are on the CC list for the bug.
Received on Monday, 25 March 2013 12:27:25 UTC